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Unblockable Shadow (White) - Custom Magic MTG Casual 60 Card Deck
$ 14.77
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Description
Unblockable Shadow (White) - Custom Magic MTG Casual 60 Card DeckSee scans for cards in deck.
Fun, quick, and deadly. This custom deck utilizes shadow creatures with enchantments to destroy your opponents. Blocking opponents threats can also be sweet with these deck combos. I outlined a few tips for this deck I enjoy.
Soltari Foot Soldier
: shadow ability for unblockable
Soltari Priest
: shadow ability for unblockable; protection from red
Zealot Il-Vec
: shadow ability for unblockable; 1 point creature damage if unblocked
Augur Il-Vec
:
shadow ability for unblockable; sacrifice for life gain if necessary
Palisade Giant
: takes all damage directed at you or your permanents;
enchant with inviolability or ghostly possession when possible
Guardian of the Gateless
: can block any number of creatures; enchant with inviolability or ghostly possession when possible
Inviolability
: prevents all damage to enchanted creature; play on Wall of Glare, Palisade Giant, & guardian of the Gateless when possible
Wall of Glare
: wall that can block any number of creatures; enchant with Ghostly Possession(can then also block flying); Inviolability is also good
Dawn Elemental
: flying & prevent all damage to creature; Enchant with Pariah
Paragon of New Dawns
: +1/+1 pump for all white creatures; ability to give vigilance to creature
Pariah
: prevent all damage to enchanted creature; Enchant Dawn Elemental or creature enchanted with Inviolability if possible
Palace Guard
: can block any number of creatures; Enchant with Ghostly Possession(can block flying then) or Inviolability is also good
Ghostly Possession
: gives flying and prevents combat damage; great to immobilize opponent creature, but better to build an impenetrable defense on Wall of Glare and Palace Guard
Everdawn Champion
: prevent all combat damage to creature
Phalanx Leader
: target this creature when possible to give all creatures +1/+1
Battle Mastery
: double strike
Guardian's Magemark
: enchanted creatures get +1/+1
Sage's Reverie
: card draw and +1/+1 pump
Nimbus Wings
: flying and +1/+2 pump
Penchant Ward
: creature protection and card draw
Ethereal Armor
: first strike and +1/+1 pump for each enchantment
Hope Against Hope
: first strike for humans and +1/+1 pump for each creature controlled
Staff of the Sun Magus
: life gain
Armored Ascension
: flying and +1/+1 pump for each plains